Sue Long

Sue Long

Content Design Portfolio

Wrong password, try again

About me

I make complex products feel simple, at scale, for billions of people. I have 13+ years experience shaping content strategy, UX writing and scalable content systems for complex, global products.

At Meta, I've turned ambiguous, high-stakes user problems into clear experiences - and built the systems that keep them that way.

I influence product direction, lead and mentor content design teams. My work spans accessibility leadership, AI conversation design and cross-functional strategy - including using AI tooling to accelerate workflows and raise the quality of AI outputs for users.

Content strategy Systems thinking People leadership UX writing Information architecture Conversation design Prompt engineering Evaluation framework design AI content systems Localisation Accessibility

Experience

Meta
Meta
Content Design Manager
Sep 2025 - present
Meta
Meta
Senior Content Designer → Content Design Lead
Oct 2021 - Sep 2025
TfL
Transport for London
Content Designer → Content Lead
May 2018 - Oct 2021
Essex
University of Essex
Web and Digital Communications
2008 - 2018
BSc Psychology, First-Class Honours
University of Essex

Specialisms

What I do best

Content strategy and systems

Building scalable content frameworks, design principles, and pattern libraries across complex, multi-surface products. Solving content problems once, at the system level.

People leadership

Managing and mentoring content designers, raising content's strategic influence across organisations, and building the culture, frameworks, and standards that make teams work better together.

UX writing

Writing clear, user-centred interface copy that helps people move through complex products with confidence. From microcopy and error states to onboarding flows, education content and longform copy.

Information architecture

Structuring content and navigation so users can find what they need without thinking about it - designing the underlying logic that makes complex products feel intuitive.

Conversation design

Designing how AI communicates at scale - from evaluation frameworks and prompt engineering, to agentic tool design and system-level content standards for LLM-generated responses.

Prompt engineering

Writing the instructions that govern how AI systems behave - system prompts, evaluation criteria, tool descriptions and agent skills that make quality consistent and scalable.

Eval and judge design

Defining what "good" looks like for AI-generated content and building the scoring criteria, judge prompts and evaluation pipelines that measure quality at scale, without human review of every output.

Localisation

Designing content that scales across languages and markets - building systems that make localisation a quality lever, not an afterthought, and ensuring meaning holds across cultures.

Accessibility

Designing inclusive experiences from the ground up - and helping teams embed accessibility quality and compliance into their design and development process, not retrofit it at the end.

Contact

suzanne_l@hotmail.co.uk | 07800995106 | linkedin.com/in/sue-long

My work

Real work. Real problems. Real impact.

Designing content standards for AI at scale

Building the evaluation frameworks, judge prompts, conversation design principles and agentic tool descriptions that shape how Meta's AI Business Assistant supports millions of advertisers.

Conversation design AI content systems Evaluation framework design Judge prompt design Prompt engineering
Meta

Mapping content across a complex ecosystem

Workrooms was Meta's enterprise collaboration platform. I mapped a 4-surface ecosystem, unified content standards across 15 content designers, and rebuilt the onboarding experience.

Content strategy Systems thinking Information architecture UX writing People leadership
Meta

Shutting down an enterprise product, content-first

Shifts was Meta's workforce scheduling tool used by 326 organisations globally. When it shut down, I created a 6-month content system, balancing compliance vs comprehension.

Content strategy UX writing Stakeholder management Systems thinking
Meta

Localisation as a foundation: designing for the world from day one

Building the CD × i18n collaboration model, terminology systems, and country-specific content strategies that scaled international product quality across Meta.

Localisation Content strategy 0-to-1 systems International
Meta
Coming soon

Accessibility-first content design

Writing content that works for everyone – including how I embedded accessibility requirements into content strategy from day one.

Accessibility UX writing Content strategy
Meta
Coming soon

Leading and mentoring content designers

How I built capability, gave direction, and helped content designers grow - across multiple teams at different levels.

People leadershipMentoringContent strategy
Meta
Coming soon

Content for Meta Connect: Games and VR

Writing and strategy for Meta's annual Connect event, spanning games design content and VR product experiences.

UX writingContent strategyVR
Meta
Coming soon

Meta Events: cross-surface content strategy

A cross-surface events product spanning multiple Meta platforms - designing consistent content for a fragmented experience.

Content strategyCross-surfaceUX writing
Meta
£
Coming soon

Make complex TfL fares content clear for Londoners

Content strategy and UX writing for Transport for London's fares website and TfL app - making complex fare information clear for millions of users.

UX writingContent strategyInformation architecture
TfL

Meta · B2B · AI assistant for advertisers

Designing content standards for AI at scale

My impact
Significantly more
advertisers reaching support
Increased
task completions
Improved
issue resolution
Reduced
cost per result

The problem

Meta's AI Business Assistant was generating responses to advertisers across multiple products - helping users understand ad issues, answer questions, and take action. The volume was enormous. No human team could review every response individually.

To solve this, the product relied on an AI Judge: an evaluation model responsible for reviewing AI-generated responses and determining whether they met quality standards. The problem was that nobody had defined what "good" actually looked like. Responses were long, dense, difficult to scan, and often buried the answer the advertiser needed.

The judge was flagging some issues, but inconsistently - because it was working from instinct, not principles. I was brought in to fix content quality. After auditing the system, I realised the first real challenge wasn't the responses themselves. It was creating a scalable system for defining, measuring, and improving AI-generated communication.


What I did

I built conversation design principles, not a style guide

Rather than writing a list of rules, I approached the problem through the lens of conversation design. I audited a sample of AI responses looking for patterns - not individual errors. From that audit and competitor research, I developed a set of principles the AI judge could apply consistently to any response, regardless of topic, product, or advertiser type. The principles weren't preferences. They were testable, repeatable, and transferable.

Front-load the answerContext comes after - users scan for the answer first, read the reason second
One idea per messageIf there are three points, there are three problems
Brevity over densityGive just enough information for the current decision; no fillers, format for scanning
Claim with evidenceBack up key statements - especially when the user is new to AI-generated answers
Ask before assumingOne clarifying question beats one wrong answer
Stay relevantOrganise by what the user is trying to do, not by how the product is structured
Take turnsRespond to what was asked, then stop. Let the user lead the next step and provide suggestions only when helpful
Be transparentDisclose what the system did and why. If it can't help, say so
Frame cooperativelyHelp users towards their goal - don't just report delivery
Match the user's effort levelA quick question deserves a quick answer

I made the principles real with a worked example

Principles alone don't create adoption. I took real responses - the actual content the team was working with - and ran them through the principles, before and after, side by side. The transformation was immediate and visible. I got buy-in across the team in that session.

Advertiser: "Is my catalog connected to my website?"

To check if your catalog is connected to your website you need to view the catalog's data sources in your business settings. Whilst I can see that your campaign [campaign name] is using the [catalog name] [ID:0000], the specific website connection is managed within the Commerce Manager in the business settings.

How to check the connection

  1. Go to business settings by clicking the gear icon in the main menu
  2. Navigate to data sources and then select catalogs
  3. Select your catalog [catalog name] [ID:000]
  4. Click on 'Open in Commerce Manager'
  5. In Commerce Manager, go to 'Events' tab on the left hand side
  6. Here, you'll see the 'tracking' section which lists the pixel currently connected to this catalog for tracking website events.

Catalog overview
[Catalog name] [ID:0000] [Product count] [Business name]

If the website in Commerce Manager is incorrect, you can update the connection there. However, keep in mind that for [specific] campaigns, the catalog and its associated tracking are often set during campaign creation.

Would you like me to help you list all your available website links so you can link the correct ID?

Further actions:

  • List all websites for account [number]
  • How to change the website connected to a catalog
  • Show me all the product sets in catalog [ID]
Makes user do the tool's job Doesn't answer yes/no Too long Multiple ideas Effort-mismatched

What changed and why

The AI assistant now calls a tool to check catalog connection status automatically, so it already knows the answer before the user has to do anything. If the catalog is connected, it says so immediately. If not, linking a pixel is a quick task - and one the assistant can actively guide the user through.

The original response buries the answer behind four manual steps. The after version front-loads the result, carries one idea per message and gets the advertiser to resolution in two actions. The suggested prompts make the next step obvious rather than leaving it open-ended.

The automation works because of the clear tool description I wrote for check_catalog_connection - giving the model the context it needs to act on the result, not just surface it.


Embedding the standard into the product

I designed the AI judge's evaluation criteria

The goal was never for me to be the quality gatekeeper. I worked with the team to embed the principles into the AI judge - so every response generated at scale would be held to the same standard, automatically. This required designing the judge prompt itself: the instruction set the evaluation model uses to assess each response.

AI judge evaluation criteria

Review the AI response and check if it is helpful, accurate, and appropriate. Flag any responses that seem problematic.

What changed and why

The original prompt asks the judge to evaluate against qualities that aren't defined anywhere - "helpful", "accurate", "appropriate" are subjective. Two evaluators would reach different conclusions. At scale, that inconsistency compounds.

The after version gives the judge the same principles I defined, translated into scoreable criteria. Each one has a clear pass condition and a specific failure mode - so the judge isn't interpreting, it's applying a standard. The binary scoring (1 or 3, no middle ground) removes ambiguity: a response either meets the bar or it doesn't.

The verdict system maps directly to action. A FLAG routes to human review. A FAIL stops the response from reaching the advertiser. This means quality decisions happen automatically, at every response, without a human in the loop.


Designing the agentic layer

I designed the tools that let AI access real data

Meta's AI Business Assistant is built on a ReAct pattern - the model alternates between reasoning about what to do and calling tools to get real information. Tool descriptions are the natural-language instructions that tell the AI when to use a tool, what it returns, and how to behave with the output. I wrote these descriptions. If they're vague, the agent guesses. If they're precise, the agent acts correctly at scale.

Tool description: check_catalog_connection

This tool can be used to look up catalog connection information when an advertiser has questions about their catalog. It may be helpful for troubleshooting product delivery issues.

If the advertiser hasn't already checked their connection status, ask them to do the following before calling this tool: open Commerce Manager, select their catalog, go to Events, and check whether their Pixel appears under Tracking.

Once the advertiser has confirmed whether the Pixel is present or not, use their answer to decide how to respond. If they say it's connected, reassure them. If not, provide steps to fix it.

ParameterTypeRequired
catalog_idstringNo

What changed and why

The before version breaks four principles in the tool description alone: it makes the advertiser do the tool's job, signals the call is optional, makes it conditional on user effort, and the optional parameter lets the model skip the call entirely.

The instruction "do not ask the advertiser to check this manually" is what removes the 4-step manual flow from the original response - not the response itself, but the tool description. Content design happened at the tool layer, not the output layer - the work that had the most impact wasn't writing better responses. It was writing better instructions.


What this means for content designers

The layer I design has moved

Working on Meta's AI Business Assistant clarified something important about how Content Design's role changes in AI products. When an advertiser asks "How is my campaign performing?", the answer flows through a chain - data layer > agentic context layer > evaluation layer. Content Design owns critical parts of all three.

I write the system prompt

The persona, tone, and formatting rules I define are injected into the AI's instructions at runtime. My content standards doc becomes a skill the agent reads.

Evals are my quality mechanism

I can't manually review every response. Defining what "good" means across 30+ dimensions - precisely enough for a model to score - is a content skill.

Tool descriptions are content

The instructions I write for each tool determine whether the AI acts or asks. One sentence in a tool description changes the conversation the advertiser has.

Consistency is a content problem

Cross-cutting concerns - language, tone, formatting - live at the orchestrator level. A content incident happened when a subagent launched without language rules.


My impact

One system improved an entire product surface

Meta's AI Business Assistant launched with use significantly above target. More advertisers were getting support, task completions increased, issue resolution improved and cost per result dropped - proving that putting Meta's AI Business Assistant in front of people works.

The responses reaching advertisers became shorter, clearer, and faster to act on - not because content design reviewed them individually, but because the standard for "good" had changed at the system level. My principles became transferable: usable by any future team working on AI-generated content at Meta. What started as a content improvement initiative became a reusable quality system for both people and AI.

What I learned

Teach from principles, not preferences. "This is too long" is feedback. "Conversational AI responses should front-load the answer, use one idea per message, and match the user's effort level" is a principle. Feedback fixes one thing. Principles fix everything.

The worked example is the bridge. Principles alone feel theoretical. Showing people content transformed through the principles makes them concrete and immediately actionable.

Content Design in AI isn't downstream - it's structural. The most impactful work wasn't editing responses. It was writing the judge prompt, the tool descriptions, and the principles that defined quality across the whole system.

Skills demonstrated
Conversation design AI content systems Evaluation framework design Judge prompt design Agentic tool design Prompt engineering Systems thinking Cross-functional influence

Contact

suzanne_l@hotmail.co.uk | 07800995106 | linkedin.com/in/sue-long

Meta · Horizon Workrooms · Enterprise collaboration

Mapping content across a complex ecosystem

My impact
50%
increase in onboarding completion at launch
84%
user satisfaction for the 2D experience
76%
user satisfaction for VR
15
content designers aligned across 4 surfaces

The product

Workrooms was Meta's enterprise collaboration platform - a virtual office spanning VR, web, desktop and mobile. It was the first work product to bridge 2D and 3D experiences: teams could meet, chat, share files, and whiteboard together in a persistent shared space. Everything lived in one team Workroom, so people didn't need to jump between Zoom, Slack and Google Drive.

The product goals were to remove friction in remote collaboration, improve human connection in hybrid work, make 2D and 3D experiences more equitable, and drive adoption of VR as a work surface. There was also a strong competitive angle - the video calling market was saturated, Zoom was focused on meetings rather than persistent collaboration, and Meta saw an opportunity to innovate with a richer, always-on workspace.


The problem

Three problems, one product, four surfaces

1

Poor onboarding

Only a small percentage of new users successfully onboarded and launched Workrooms. Users didn't understand what it was or how it would help them work. The product needed redesigning to be simpler, more engaging and value-prop led.

2

New mental models

2D and 3D work collaboration were new concepts with no existing mental models to borrow from. Each surface had different content constraints, interaction patterns and user needs - all had to feel like one coherent experience.

3

UX inconsistency

Workrooms spanned 4 surfaces with 15 content designers and no shared content standards. Every experience had its own terminology, content debt was building, and CD was operating as a service rather than a strategic function - reactive, with limited visibility into how term decisions rippled across the product.

15 CDs. 1 product. No shared language.

Workrooms
Rooms
Your schedule
Your calendar
Start
Join
Disconnect
Exit
Recently shared
Shared today
Join in VR
Join from Quest headset
Participants
People
Schedule event
Schedule meeting
All files & links
Files, links & notes

What I did first

The product had seen little innovation until this project kicked off. I was asked by my CD Director to join the Workrooms product team alongside a group of new content designers - due to the complexity of the product, my senior level of content design expertise, and my ability to ramp up quickly on new products.

I mapped the ecosystem before writing a word

The challenge was that although everyone was contributing to the same user journey, nobody had a complete view of the ecosystem. I started by getting buy-in from teams, then audited every content touchpoint across all surfaces in one large Figma file. I documented end-to-end flows across all 4 surfaces and all content types (notifications, errors, help articles), which CD owned which experience, where users jumped between surfaces, where the same concept had different names, user needs and research feedback, which teams influenced decisions, and where content design could have the most impact.

This immediately surfaced gaps: experiences with no clear ownership, missing content, duplicated work, and terminology conflicts across surfaces. The ecosystem map became the first cross-functional single source of truth for the product - used by different teams to understand the whole, not just their piece of it.

User problems we're solving
Communication Visibility and control Connection Equity (2D/3D parity) Collaboration Productivity
Content design strategy layer
Content strategy Terminology tracker Content patterns Cross-surface alignment workshops Engagement model
Workrooms 3D (VR)
Quest 2, Quest Pro, Quest 3
Personal office
Collaborative canvas (whiteboard)
3D design reviews
Coworking rooms
Mixed reality (Magic Desk)
Avatars and tracking
Workrooms 2D
Web, desktop, Mac, Windows, iOS, Android
Access and joining
Fundamentals (chat-centric)
Presence and status
Collaboration (sync and async)
Coworking rooms (2D)
Video conferencing (VC)
Cross-surface experiences
Features spanning both 2D and 3D · Require consistent content across all touchpoints
NUX and onboarding
Conference rooms
Notifications and lifecycle
Error and recovery states
Calendar integration
Remote desktop
Enterprise and admin
Business features, admin controls, and external collaboration
External collaboration
Admin controls
Identity and SSO
Data commitments
Content design foundations and tooling
Terminology tracker Figma (designs) Localisation checks A/B testing User research Accessibility

My plan

Systems before screens

Rather than jumping into individual screens, I zoomed out and built the infrastructure needed for 15 content designers to work and collaborate more effectively:

  • Prioritised onboarding flows - the data showed it was the highest-impact area, with completion rates well below target.
  • Created a terminology tracker - a single source of truth documenting every term, its definition, research validation status, and localisation notes. This approach has since been adopted by teams across Meta. XFN teams used it to self-serve answers to terminology questions without needing to come to CD.
  • Ran terminology workshops and fixathons - workshops with all 15 CDs to align on the right terms, followed by fixathons to update designs, and a review process for new terms to stop content debt building again.
  • Wrote the first Workrooms content strategy - co-created with user researchers and Product Marketing across multiple sessions, setting tone of voice, content principles, and a shared decision-making framework.
  • Set up weekly CD crits and monthly share-outs - to create regular feedback loops and surface patterns across the team's work.
  • Built a CD org chart and async working model - to clarify ownership and reduce duplication across a team working across multiple time zones.
  • Built a shared user research library and ran concept validation research - I spotted that CDs were making duplicate research requests without realising it. I created a shared library and a results share-out to ground content decisions in evidence and stop duplicated asks.

Stakeholder collaboration

How I worked across disciplines

I drove the direction for content design, but the best decisions were built on expertise other people had. Getting the right buy-in at the right time was how content design scaled across the org. My approach: understand what each stakeholder cares about, show how content can solve a problem they have, ask explicitly for the expertise I don't have, and build something - a tracker, a process - that keeps working without me in the room.

Product DesignVisual and content decisions were being made separately - causing rework. I got content design into design reviews and kickoffs from the start, not the end.
EngineeringContent patterns had technical costs CDs weren't always aware of. I co-built the pattern library with engineers so it was buildable at scale.
Product ManagementFeatures were being prioritised without factoring in content complexity. I used the low onboarding stat to reframe content as product risk.
User Research15 CDs were duplicating research asks without realising. I built a shared research request routing system and terminology library.
LocalisationNovel VR terminology had no established equivalent in other languages. I flagged localisation risk directly in the terminology tracker, early.
AccessibilityVR accessibility was an emerging discipline with no fixed patterns. I wrote accessibility requirements into the content strategy from day one.

My content

Content examples: before and after

Key touchpoints from the onboarding journey - each showing the original content, what was wrong with it, and how I improved it.

1. Onboarding email

Before
Workplace logo workplace
Workrooms meeting

Try Workrooms

Meta is inviting your organisation to try Workrooms.

Easily meet teammates on video or in VR, for an immersive experience. Collaborate from anywhere and get things done in meetings.

Get started

Workrooms lets you collaborate with your team in VR and video calls. Learn more

Product name leads, not benefitPassive and corporate toneGeneric - could be any VC toolNo differentiatorsRepetitive contentHidden, inaccessible 'Learn more' link
After
Workplace logo workplace
Workrooms meeting

Your team just got a new meeting room

[ORGANISATION] has given you access to Workrooms – a space where remote meetings actually feel like you're in the same room.

What makes Workrooms different:

  • Be in the room, not on a screen. Join as an avatar in VR or on video – either way, you're around the same table, not in a grid of tiles.
  • Whiteboard together in real time. Sketch and brainstorm on a shared whiteboard everyone can see and come back to.
  • Works on all your devices. Join in VR, move to your laptop and then join on the go, on your phone – wherever you are.

[NUMBER] of your teammates are already using Workrooms (it takes 2 minutes to join).

"It's the closest thing to being together in the office. Our standups went from 'cameras off' to fun."

Join your team About Workrooms
Feature-led title, not product nameBenefit-led, active toneAll platforms - not VR-firstSocial proof and early adopter quoteFOMO CTA - 'Join your team'Time estimate to encourage sign-upVisible, accessible 'About Workrooms' link

2. Sign in homescreen

Before
9:41
Horizon Workrooms

Get started with
Workrooms

Connect, collaborate and meet with coworkers.

Sign up with Meta Account
Log into existing account

What do Meta accounts mean for Workrooms, your data and social accounts? See our FAQ

Drops momentum - resells the actionCold and transactionalUsers thinking 'join my team', not about account typesFAQ introduces doubt around social accountsCould feel like a different product
After
9:41
Horizon Workrooms

You're in. Let's get
you set up

Join [ORGANISATION]'s Workrooms. Then you can start your first meeting.

Get started

Your Workrooms data is separate to personal Meta accounts. About Workrooms data

Title confirms their decision - brings them into the productVerifies org name and sets expectationCTA implies steps - sets accurate expectationRemoves anxiety-inducing account languageSimplified legal statementDescriptive, accessible 'About Workrooms data' link

3. Email and password authentication

Design owned by the authentication team, so changes were constrained - but even small fixes made a meaningful difference to clarity and accessibility.

Before
9:41
Cancel
auth.meta.com
×

Enter email address

Email
lisa@foxfabrics.com
Password
•••••

Forgot password?

Next
Title implies one action, two requiredDoesn't say work or personal emailGeneric CTA - no next step info
After
9:41
Cancel
auth.meta.com
×

Enter your work email address and password

Work email
lisa@foxfabrics.com
Password
•••••

Forgot password?

Next: review terms
Title reflects both actions"Work email" label removes ambiguityCTA tells users what comes next

4. Legal information screen

Before
9:41
Meta Horizon Workrooms

Read this important information

Before you continue, here's some important information you must read:

Supplemental Terms of Service ↗
Supplemental Privacy Policy ↗

Workrooms is a different product to Workplace. Information in the mobile app store, at workplace.com, or other publicly available information related to Workplace (e.g. blogs) does not apply to Workrooms.

By continuing, you acknowledge that you have read the Supplemental Privacy Policy, and you agree that your use of Workrooms is governed by the Supplemental Terms of Service.

Continue
Anxiety-maximising - "must read"Jargon: "Supplemental"Introduces doubt about WorkplaceDense, long legal statementCTA doesn't say what you're agreeing to
After
9:41
Meta Horizon Workrooms

Read Workrooms terms

Take a moment to read this important information about Workrooms.

How Workrooms works (Terms of Service) ↗
How we handle your data (Privacy Policy) ↗

Workrooms is separate from Workplace. These terms apply specifically to Workrooms.

By continuing, you agree to the Terms of Service and Privacy Policy.

Agree and join
Calm, specific titlePlain language for each termSimplifies legal statementCTA clear on what you're agreeing toRemoves "Supplemental" jargon

5. In-product walkthrough

2:04
Search workrooms...
All messages
Unread
Team brainstorm
SUMMER CAMPAIGN
1:30 – 2 PM
Join meeting
Ready for your first meeting?
Your teams
Ryan Carmona
Thanks for sharing the latest...
Summer collection camp...
SS26 collection updates
3
Aliya Henry
Have you seen the latest mocks...
3
Workrooms

Users are now in the Workrooms product and see a new user experience with a lightweight walkthrough of all the key features, for the first time.

Tooltip steps highlight key features without blocking the UI Headline + benefit + mental model in every step Max 2 lines per tooltip - respects cognitive load Easily dismissible - user stays in control Bridges the "I don't know what to do here" barrier faster

My impact

Better onboarding. Clearer product. Scalable systems.

  • 50% better onboardingWe started with a small percentage of users successfully onboarding. I cut screens and made onboarding 30% faster, which drove a 50% increase in successful onboarding at initial launch - before any further iteration.
  • 84% / 76% satisfactionSatisfaction measured by user research was 84% for the new 2D experience and 76% for VR - good for a new concept and an experience with a higher cognitive load.
  • Scalable content systemsI left 15 CDs with scalable content systems for how to write simpler, clearer content across all surfaces. CD went from being asked to 'add the words' to being brought in early to shape the experience - collaborating better, ownership was clear, content debt dropped, research requests were targeted and new CDs could ramp up easily.
What I learned

Map before you write. The ecosystem map wasn't a deliverable - it was the foundation for every content decision that followed. Without it, 15 CDs would have shipped the org chart.

Content risk is product risk. Reframing poor onboarding as a metric problem - not a content problem - was the move that got PM investment. The language changed; the outcome didn't.

Standards outlast individuals. The most durable work I did wasn't any single screen. It was building the systems that meant every CD, on every surface, could make consistent decisions without me in the room.

Skills demonstrated
Content strategy Systems thinking Information architecture UX writing People leadership Stakeholder management Localisation Accessibility

Contact

suzanne_l@hotmail.co.uk | 07800995106 | linkedin.com/in/sue-long

Meta · Workplace · Enterprise product deprecation

Shutting down an enterprise product, content-first

My impact
0
major escalations across 326 organisations
326
enterprise organisations managed through shutdown
6 mo.
product shutdown window
1
deprecation content standard adopted across Meta

The product

Shifts was Meta's frontline workforce scheduling tool in Workplace - the digital equivalent of a shift schedule pinned to a staffroom wall. It was used by 326 organisations globally, including large enterprises like McDonald's.

The audience was unlike any typical Meta product user. These were frontline workers - not knowledge workers or consumers. They checked their shifts in the few seconds they had spare between tasks, phone in hand, in a high-stress environment. They had lower digital literacy, were multilingual, mobile-only, and often in roles with almost no time to read anything carefully. That completely changed how I wrote content for them.

A strategic decision was made to deprecate the product due to product-market fit at scale, alongside increasing competition from specialist scheduling tools. My job was to communicate the shutdown of an entire product - which is a trust event as much as a product event - and build the content infrastructure to manage that at scale, across six months.

The goals: zero major escalations from any of the 326 organisations, legal sign-off for all comms, a high percentage of Shifts data downloads, and complete clarity on the deprecation schedule - from first announcement through to data download, read-only period, and full product removal.


The problem

Five user questions. Every one a trust problem.

1

What's happening and when?

Shifts had a 6-month wind-down with multiple key dates and actions for users who had very little time. Content had to sequence the timeline clearly, reduce panic, and work at a glance - with minimal information so it didn't cause confusion.

2

What happens to my data?

The highest-anxiety question for people accountable for scheduling records. Content had to answer what data exists, what happens if you do nothing, and how to download - all in a constrained format.

3

What do I use instead?

326 organisations across different industries, sizes and compliance needs - no single answer. Content had to be helpful without being prescriptive, and without making any recommendation that could create liability.

4

Why wasn't I told sooner?

Full details of the deprecation reasoning couldn't be shared externally, especially in the limited real estate available in-product. Content had to lead with what users needed to do, not over-explain the business rationale.

5

Can I trust Workplace won't do this again?

No content could answer this directly. But poor deprecation messaging would have eroded trust. Every decision here was also a decision about the Workplace brand confidence at scale.

How I identified these

I ran a user needs exploration - not new research, but a synthesis of what already existed. I looked at support queries and help centre traffic from previous product deprecations. The signal was consistent: data, timing, and "what do I do now" came up every time something people relied on disappeared.

I worked closely with Product Marketing, who had market research on how enterprise customers respond to product deprecations, and with Legal, who had flagged the specific sensitivities around what could and couldn't be said externally. Both told me a great deal about where the anxiety points were before I'd written a word.

I mapped the user journey from the perspective of each audience separately. A frontline worker and a manager have fundamentally different needs in a deprecation - the worker needs to know their schedule is safe, the manager needs to know how to export data and stay compliant.

I then pressure-tested all five user problems against the legal messaging constraints - to make sure I'd actually be able to answer them, not just identify them.

Concerns ranked by user research and help centre queries

Theme
User research
Help centre
Trust & platform
88%
53%
Data & export
79%
74%
Timing & dates
71%
82%
Alternative tools
58%
61%

Help centre traffic tracked before deprecation began – same themes, different order


The brief, reframed

It wasn't a notification problem. It was a trust and reputation problem.

The brief I was given was: "we need notifications across web and mobile, work with legal." What I identified it to be was a trust and reputation risk affecting 326 enterprise relationships, a six-month communication system, and a chance to set the standard for how Meta handles deprecations at scale. That reframe shaped everything - how I prioritised stakeholders, what went into the content plan, and what I treated as non-negotiable in the messaging.

I also built a plan B into the strategy from the start: if usage wasn't dropping off fast enough and data wasn't being downloaded at the expected rate, we would need a more prominent, disruptive design that interrupted the user experience to drive action. Having that scoped in advance meant the team could move quickly if we needed it. We didn't - but the plan existed.


My plan

A 6-month content plan, written before I opened Figma

I wrote the content plan before touching Figma. Decisions about tone, sequencing, audience needs, and what to say in each channel were locked down in one document - and I didn't create a bottleneck for Legal, who weren't familiar with Figma. I included design examples so they could see text constraints, but the strategic decisions lived in the doc.

My doc was the single source of truth where Legal and Product could review and comment together. It covered: principles, approach, risks, constraints, key messages, audience mapping, and content for every key date and touchpoint across the six months. A deprecation affecting hundreds of enterprise organisations is a reputational risk as much as a product decision. The content plan made that risk visible and manageable - by defining the principles upfront, sequencing the communications, and giving every team a shared reference point before anything went into design.

Shifts: In-product deprecation content plan

Shifts: In-product deprecation content plan

Context

We're deprecating all Shifts features over a 6-month window. No new features will be added and ongoing work will be discontinued on a fixed schedule.

The goal is to tell 326 organisations that we're removing something they rely on, without causing churn, eroding trust, or creating panic – whilst giving them enough time and information to transition to another product.

326
Affected organisations
6 mo.
Transition window
4
Touchpoints planned

Key links

  • Email comms
  • Help Centre articles
  • Figma – designs

Communication principles

Lead with time, not loss

Open with what admins can do. The 6-month window is the most reassuring thing we can say.

Be specific, not vague

Name the date, name the product, name the next step. Clarity creates action; vagueness creates anxiety.

Acknowledge the disruption

Don't minimise. Admins who rely on Shifts deserve direct honesty, not corporate softening.

Point forward, not back

Every touchpoint should leave admins with a clear next action – not just awareness of the problem.

Proposals

The following covers all ways we can communicate the deprecation to customers.

A – News feed (top QP) WWW + Mobile

Megaphone QP shown to all admin and sub-admin roles in affected orgs. Announces the deprecation and links to Help Center guidance. Group QP version targets Shifts-specific group admins.

Admins + sub-admins At announcement

Tone across the timeline

What changes across the timeline

Informative Nudge Urgent Supportive
Moment Tone Priority info CTA
3 months out
Calm, informative What + when + what to do About Shifts shutdown
1 month out
Nudge, slightly urgent Have you acted? Download your data
1 week out
Direct, final Consequence if you don't act Download data now
Day of
Factual, supportive It's done + here's help Get help

The language gets shorter and more direct as the deprecation deadline approaches.

Early = informative and supportive. Late = urgent and more action-focused.


Working with Legal

Compliance vs comprehension - and how I resolved it

Legal was the most important stakeholder in this deprecation, because organisations were contractually using the product. They had genuine concerns about liability and wanted the messaging to be unambiguous about what was happening, why, when, and what it meant for customers.

When their suggested copy came through, it was legally thorough - but three times the length of my draft. It led with liability language, buried the key dates, and used terms like "discontinuing" where users had seconds to understand what was happening. Unintentionally, it was hitting the wrong side of every user problem I'd built the plan around: it created anxiety instead of reducing it, eroded trust instead of building it, and made the next step invisible.

I didn't push back with a redline. I went back with visuals. I mocked up both versions in Figma - rendered as they'd actually appear in product, real size, real Workplace feed - and walked Legal through the user's mindset at each touchpoint. At the persistent banner stage, an admin is seeing this mid-workflow, probably on mobile, for the first time. They have about one sentence before they scroll past. I showed them that their version didn't answer the three things a user in that state is actually asking - is this urgent, what do I need to do, do I have time - until line four or five.

I also reframed the risk in their own terms: if admins can't quickly understand the timeline, they won't act early. If they don't act early, we get a spike of panicked escalations at 30 days. That's a worse legal outcome, not a better one.

I took both versions to CRIT with other content designers - not framed as Legal vs. me, but as a genuine question about which version served the user at that moment in the journey. The signal was consistent: Legal's version produced higher anxiety and less clarity on next steps. I brought that back to Legal as evidence, not opinion.

We landed on a version that restructured the content so the human need came first, with compliance detail below the fold or in the Help Center article. Legal got their requirements met. Users got clarity.


Working with Product Marketing

Agreeing on a principle before the copy existed

Product Marketing's priority was protecting the Workplace brand - they didn't want the deprecation to read as Meta abandoning its customers. My priority was making the content direct enough that admins would actually act on it. Those two things are easy to let drift apart.

I brought Product Marketing in early - before copy was drafted - and shared the full content plan so they could see the entire communication arc across six months, not just individual pieces in isolation. When they pushed for softer language in the in-product notification, I could show them the sequencing: the notification was doing a specific job at a specific moment in the journey, and softening it would shift the burden onto later touchpoints.

We agreed on a shared principle - honest but not alarming - and used that to arbitrate every subsequent copy decision. It meant fewer rounds of feedback because we had a shared frame, not just competing instincts.


Working with User Research

Asking the right questions of what already existed

There was no time to run dedicated user research for the deprecation. So I worked with UXR to identify what we already had. There was existing data on how Workplace admins responded to system changes - their anxiety triggers, their mental models around product continuity, and where they typically dropped off in help content. We also did internal user testing with employees.

I used that to pressure-test the content plan before anything went to Legal or Product Marketing. It confirmed two things that directly shaped the final copy: admins needed the timeline front and centre, and they needed a clear owner to contact if something went wrong. UXR didn't need to run new studies - I needed to ask them the right questions about what they already had, and translate the answers into content decisions.


My content

Content examples: before and after

Two touchpoints from the deprecation - the announcement email and the in-product notification. Both show the original content, what was wrong with it, and how I improved it.

1. Deprecation announcement email

Before
From: Workplace by MetaSubject: Important notice regarding changes to Shifts on Workplace

Important notice regarding changes to Shifts on Workplace

Hello [admin-first-name],

We want to inform you that all functionality, as part of the service you are subscribed to under the Shifts on Workplace product, will be deprecated in [DATE].

Timeline of changes

  • Effective [DATE + 3 months], the Shifts feature will be "read-only", meaning that no new schedules, shift patterns, or time-off requests may be created, modified, or submitted through the platform.
  • Effective [DATE + 6 months], all Shifts functionality, including historical schedule data, employee shift records, and associated metadata, will be permanently removed from the platform.
  • Prior to the read-only date [DATE] you are advised to export any schedule data using the Data Export API.

Your obligations

You are responsible for ensuring that any employee data exported from the Shifts feature is handled in accordance with applicable data protection regulations, including but not limited to the General Data Protection Regulation (EU) 2016/679.

Got questions?

Contact your Customer Success Manager or submit an enquiry through the Workplace Admin Help Centre. For technical questions regarding data export, please refer to the developer documentation.

We appreciate your continued use of Workplace and apologise for any inconvenience this change may cause.

This notice is in accordance with Section 14.2 of the Workplace Customer Agreement and the Meta Enterprise Products Modification Policy.

Learn more
Subject line unclear and truncatedOpening line puts date at endLong paragraphs, too much infoJargon-heavy legal language – higher cognitive loadAnxiety-inducing – no help for next stepsKey dates buriedUnclear what user should doCTA not accessible
After
From: Workplace by MetaSubject: Shifts on Workplace is shutting down on [DATE]

Shifts on Workplace is shutting down on [DATE]

Hello [admin-first-name],

We want to let you know that on [DATE], Shifts features can no longer be used, because we're shutting down the product.

We know your team relies on shift scheduling, so we want to give you plenty of time and support to move to a new tool.

What you need to do

Right now, you can still use all the Shifts features as normal. From [DATE + 3 months], you can only view shift schedules. You can't create, edit or offer cover for them.

From [DATE + 6 months], Shifts will be shut down. You should download your data by this date, including shift schedules, history and employee records.

We suggest you stop using Shifts on Workplace as soon as possible. Take a look at other [shift management tools] you can use.

Why are we shutting Shifts down?

Workplace is making this change to focus on building the future of work and to improve features that help companies connect all their employees, such as Events and Live Broadcast.

We're here to help

  • Questions? Contact your Customer Success Manager [NAME]
  • Help with data download? See [data download guide]

Thank you for using Shifts, we know moving tools is disruptive so we want to make this as smooth as we can for your team.

About Shifts shutdown
Subject line tells you key info and won't truncateNo legal jargon – friendly, supportive toneReduces anxiety with simpler languageKey info front-loaded and scannableTimeline and actions clearly sequencedAcknowledges disruption and support we'll giveClosing line is more humanAccessible CTA explains where user will go

2. In-product notification

I followed my notification pattern: [What's happening] + [When] + [What to do]. Front-loaded so it works at a glance, without requiring a tap.

Shifts app notification
Before
9:41
Shift covers
W
Shifts features discontinuing from [DATE]
All Shifts on Workplace functionality will no longer be available. You must take actions by this date.
Learn more →
 Available shifts
+ Create
November
Floor Manager
9:00AM – 4:00PM
I've got to wait for a plumber due to a broken boiler. Anyone available?
Requested by Derek M.
View shift details
Too long – risks truncating key info"Discontinuing" adds cognitive loadExtra words with no value (functionality/features)Anxiety-inducing – vague on what actions to takeRequires tap to "Learn more" for basic information
After
9:41
Shift covers
W
Shifts is shutting down
By [date], download your Shifts data and move to a new scheduling tool.
About Shifts shutdown →
 Available shifts
+ Create
November
Floor Manager
9:00AM – 4:00PM
I've got to wait for a plumber due to a broken boiler. Anyone available?
Requested by Derek M.
View shift details
Follows [What's happening] + [When] + [What to do]Front-loaded – works in isolation, no tap neededTells user exactly what actions to takeSimpler, more human language: "shutting down"Accessible, descriptive link for more info
Push notification
Before
9:41
9:41
Thursday, 26 July
W
Workplace now
Shifts features discontinuing from [date]
All functionality will no longer be available. You must take actions by this date.
Too long – risks truncating key info "Discontinuing" adds cognitive load Extra words with no value (functionality/features) Anxiety-inducing – vague on what actions to take Requires tap to "Learn more" for basic information
After
9:41
9:41
Thursday, 26 July
W
Workplace now
Shifts is shutting down from [date]
Download your data and find a new scheduling tool.
Follows [What's happening] + [When] + [What to do] Front-loaded – works in isolation, no tap needed Tells user exactly what actions to take Simpler, more human language: "shutting down" Accessible, descriptive link for more info

My impact

When content does its job, silence is the metric.

  • Zero major escalations from any of the 326 organisations across the entire 6-month shutdown window. That outcome is directly traceable to the content – the sequencing, the clarity of the timeline, the action-focused messaging. Users understood what was happening and acted.
  • No plan B needed. Consistent, measurable decline in usage throughout. Successful data downloads, QP impressions, CTR and help centre traffic all confirmed messaging was being seen and acted on.
  • A standard for Meta. Before this project, there was no content standard for navigating a high-stakes enterprise deprecation. I built the infrastructure so any team facing a deprecation later wouldn't have to start from scratch. The principles were adopted for future deprecations.

Output: deprecation content principles

The standard I created for Meta deprecations

1

Radically simple

If a 16-year-old on their first shift can't understand it, rewrite it

2

Glanceable

Workers check shifts in seconds. Every word must earn its place

3

Complete in isolation

Every notification must work alone. No tap required

4

Transparent

What's changing, when, what to do. Answer all three, every time

5

Tone matches moment

Informative at 3 months. Urgent at 1 week. Supportive on the day

What I learned

Make the problem visible, not theoretical. Mocking up both versions in product was the move that shifted Legal. A side-by-side in context is harder to argue with than a comment in a doc.

Reframe the risk to both sides. Legal wanted compliance. I showed them that unclear messaging created the compliance failure they were trying to avoid. Finding the shared risk is what gets you to a shared solution.

Plan the content system, not just the content. The 6-month plan - with principles, tone ladder, and touchpoint mapping - is what made this manageable. Individual comms are easy. Consistency across six months and 326 organisations is a systems problem.

Turn a hard project into a reusable standard. Rather than treating the Shifts shutdown as a one-off, I documented the principles so any team facing a deprecation later wouldn't start from scratch. That's how I think about my role as building systems, not just solving one content problem.

Skills demonstrated
Content strategy Stakeholder management UX writing Systems thinking People leadership Localisation

Contact

suzanne_l@hotmail.co.uk | 07800995106 | linkedin.com/in/sue-long

Meta · Workplace · Shifts · Workrooms · International

Localisation as a foundation: designing for the world from day one

My impact
Created Meta-wide
CD × i18n collaboration model
Reusable CD systems
helped everyone scale quality
Named expert
in i18n training material

My approach

Localisation isn't a phase – it's how I think from the first word

At Meta, every piece of content I worked on was built with a localisation lens from the start: is this term translatable? Will this UI pattern break for right-to-left languages? Does this emoji land the same way in Germany as in the US? I ran localisability checks proactively, brought i18n partners in at discovery – not just pre-launch – and built the systems (terminology trackers, content briefs, the CD × i18n collaboration model) that made this scalable across the whole organisation.

Localisation isn't something I add on top of content. It's part of how I define quality.


Foundational 0-to-1 work

I saw a systemic gap and fixed it – for the whole company

When I joined Meta, there was no structured way for content designers to work with i18n teams on 0-to-1 products. The partnership was ad hoc. CDs involved localisation late, causing translation quality issues, broken language experiences, and near-misses at launch. The problem wasn't individual mistakes. It was a systemic gap nobody had addressed.

As Content Design Lead on Workrooms, I saw this problem directly and decided to fix it – not just for my team, but for all CDs at Meta working on international products. I audited how CDs and i18n LPMs were working together across multiple product teams, identified gaps at every stage, and mapped the entire product lifecycle.

What I built: the CD × i18n collaboration model

I published my CD × i18n collaboration model based off my work on the 0-to-1 product Workrooms. This was recognised as the advanced level of i18n collaboration and I was named as the go-to expert for teams launching international products. What started as one product team's approach became a company-wide standard – and is now referenced in training material across Meta.

1

Discover and define

Contact i18n LPMs as soon as you have timelines. Agree language scope upfront – this is a strategic decision, not a translation task. Identify cross-surface interdependencies and locale coverage gaps early. Define translation devices (mobile, web, desktop, Quest) – each adds scope and needs to be agreed before design begins. Set up a group chat between CD and i18n for every product and maintain regular contact throughout – timelines, devices, and org structures all impact translation workload.

2

Design

Share Figma designs with i18n before they're final – walk them through the product, content decisions, and key flows. Include error messages, NUXs, and accessibility labels. Run localisability checks on terms, icons, colours, and emojis. Flag truncation risks before engineering builds anything.

3

Development and post-development

Add i18n to product playtesting. Connect i18n with engineering so strings are coded in the right projects. Write clear string descriptions for every string – stating UI location and what parameters will be replaced. This is the single highest-impact thing a CD can do for translation quality. Create a detailed content brief: show translators how the product looks and the space available in the UI. Include error messages and confirmations. I created the content brief template for Workrooms which became an example that the i18n team shared Meta-wide as best practice by CD.

4

Launch and beyond

Be available to answer translator questions in real time. Update translator term browser when content is final. If you change content post-launch, tell i18n immediately.

"When CDs bring i18n in early, they don't just translate – they do real cultural adaptation. That's how we build products that feel native to each market, not like they were designed somewhere else and shipped over. We always need to bake in locale-aware design from the start."


Systems work

Building the Workrooms terminology tracker

Across Workrooms products, terminology was inconsistent – the same concept had different names across surfaces. Translators were working without definitions, context, or source string references. Translation quality suffered, and the problem compounded as the product grew. My CD Director asked me to lead 15 other content designers across the Workrooms team.

I created a terminology tracker covering all Workrooms features, designed from the ground up so every term was localisable – choosing words and structures that would translate well across languages. Every term was co-designed with other CDs, validated with i18n Language Managers, and tested through UX research with real users to ensure chosen terms would work for international markets.

Workrooms terminology tracker (example)
A B C D E F G H I
1 Term Definition Usage notes Loc check User research Feature Experience Notes CD who owns
2 Room The shared virtual workspace where the team works together Use "Room" not "Workspace" or "Space". Always capitalised. Medium Tested Q3 Core navigation VR, 2D, mobile Avoid "virtual office" – too corporate Sue Long
3 Desk A member's personal, persistent space within a Room Use "your desk" not "the desk". Signals ownership and persistence. Medium Pending Presence VR Some locales associate "desk" with physical furniture only – flag for review Sue Long
4 Avatar The visual representation of a person in the virtual Room Introduce once as "your avatar" – after that use "you". Never "character". Easy Tested Q2 Onboarding VR, 2D Cultural sensitivity in some markets – reviewed with i18n LPMs Sue Long
5 Whiteboard The shared drawing and ideation surface inside a Room Always capitalised as a feature name. "Open Whiteboard" not "open the whiteboard". Easy Tested Q3 Whiteboard VR, 2D Widely understood across markets Sue Long
6 Co-presence Being in the same virtual Room as another person at the same time Distinct from "presence" (online status). Use sparingly – prefer natural language. Hard Pending Presence VR No direct equivalent in several languages – consult i18n before using in UI Sue Long
7 Hand raise A signal that a participant wants to speak or get attention in a meeting Use as a verb: "Raise your hand". Not "hand-raise" as a noun in UI. Easy Tested Q4 Meetings VR, 2D Gesture exists in most cultures – low loc risk Sue Long
Workrooms Terms
+
Localisable term design Every term chosen to translate naturally – avoiding idioms, compound verbs, and structures that break in grammatically different languages. Co-built with CDs and validated with i18n Language Managers.
Translator term browser integration Built a dedicated Translator term browser sheet in the tracker for batch-uploading terms – giving translators accurate definitions, usage guidance, and what to avoid, at all times.
Source string references Linked source strings directly so translators could find context without chasing CDs – the most common cause of context-free, inaccurate translations removed at the source.
Published as a reusable template Documented the tracker approach in a guide so any CD at Meta could replicate it. The tracker was expanded to cover all Workrooms products and adopted as a template by teams across Meta.

Country-specific strategy

Italy market content strategy for Shifts: hospitality sector from scratch

Workplace by Meta was expanding Shifts into European markets, and Italy was a strategic priority – Italian hospitality (hotels, restaurants, cafes) is one of the largest shift-work sectors in Europe. The product had been built with an English-speaking, US-centric mental model of scheduling. When I looked at what existed for the Italian market, it was translated – but it wasn't adapted.

Italian hospitality has fundamentally different conventions, terminology, and working rhythms. A direct translation was not going to be enough.

Research and discovery

I partnered with the Italian i18n LPM to run a discovery phase. The question wasn't "how do we translate this?" – it was "what does a shift look like in an Italian hotel or restaurant, and how do workers actually talk about it?" I worked with UX Research to design a research plan targeting Italian hospitality workers across different roles (front-of-house, kitchen, hotel reception) and establishment sizes, because their mental models and content needs differed significantly.

I identified that "turno" (shift in a general work context), "orario" (schedule/hours), and "servizio" (service – a lunch or dinner cover) are distinct concepts the product was collapsing into a single generic "Shift" type. I also identified that Italian hospitality is governed by sector-specific CCNL (national collective labour agreements) that shape how workers understand their hours and what a "shift" means legally – content that ignored this felt alienating and untrustworthy.

Content adaptation

I revised the product's core terminology to map to how Italian hospitality actually structures the working day:

  • servizio – the active service period, not just the hours
  • apertura – opening shift
  • turno di pranzo – lunch shift
  • turno di cena – dinner shift
  • chiusura – closing shift

I adapted notification and confirmation content for Italian workplace communication norms – specifically the manager-to-employee register, which differs meaningfully from peer-to-peer. A schedule change notification in the wrong register felt either too casual or too cold. This was a content design decision, not a translation decision. I partnered with the Italian country manager to pressure-test the approach against direct knowledge of Italian hospitality businesses, and coordinated with the Product Marketing team to align product content and marketing messaging on the same terminology.

Before and after: schedule update notification for Italian hospitality workers

Scenario: a restaurant worker's Saturday shift has been updated

Notification – translation only

English (source)

Shifts

Dear [Name], your Saturday shift has been updated. You are now scheduled to work from 1:00 PM to 9:00 PM. Go to the Shifts app to view your shift details.

Italian (literal translation)

Turni

Caro [Nome], il tuo turno di sabato è stato aggiornato. Sei ora programmato per lavorare dall'1:00 PM alle 9:00 PM. Vai nell'app Turni per visualizzare i dettagli del turno.

12-hour clock – wrong for Italy "Caro" – stiff in digital contexts "turno" only – no hospitality distinction Passive structure – unnatural in Italian No shift type – pranzo? cena? apertura? Sends users away rather than acting in context
Impact

Italy market performance

Italy became one of the stronger-performing European hospitality markets for Shifts. The content felt – to Italian users – like it had been designed for them, not translated for them. That difference showed in onboarding completion and early retention.

The terminology framework I built became the foundation for subsequent Italian localisation work across other Workplace products. The approach of starting with "how do workers in this sector in this market actually talk about this?" became the template for other market-specific expansions.

The case I made to PM and engineering – framing terminology adaptation as a business risk, not a translation nicety – shaped how the team approached every new market after Italy. Higher support ticket volume, onboarding abandonment, and word-of-mouth damage in a sector where reputation travels fast were the costs of not adapting content properly.


Localisability work

Locale-adaptive time formatting for Shifts

The Shifts product used 12-hour AM/PM formatting. For international users, this was a direct usability problem – 12-hour AM/PM is not universal, and forcing it for locales that natively use 24-hour time would be confusing and wrong.

I flagged this early in the design process – before engineering built it – and submitted a formal localisability check to the i18n Content Standards group. The result came back as "hard" for multiple locales using 12-hour format, confirming the risk and validating the need for a locale-adaptive solution.

I partnered with i18n engineers to come up with a solution – locale-adaptive time formatting. The format shown adapts based on the user's locale rather than applying one global setting. I coordinated this change across mobile and web platforms.

My work here updated Meta's content standard for date and time formats across products.

Before – 12-hour (US default applied globally)

Shifts

This week

Saturday

1:00 PM – 9:00 PM

Sunday

7:30 AM – 2:30 PM

AM/PM – meaningless in Italy, France, Germany One format forced on all locales

After – locale-adaptive (24-hour for relevant markets)

Shifts

Questa settimana

Sabato

13:00 – 21:00

Domenica

7:30 – 14:30

24-hour – native format for this locale ✓ Format adapts per user's locale ✓

My impact

Company-wide standard

My CD × i18n collaboration model was formally adopted across my org and is referenced in Meta training material. I was named go-to expert for teams launching international products.

Updated Meta content standards

The locale-adaptive time formatting work I led updated Meta's official content standard for date and time formats across products, and became an example of best practice for other CDs.

Reusable systems at scale

The terminology tracker, content brief template, and Italy market approach were each adopted as templates by other teams across Meta – turning single-product work into org-wide infrastructure.

15 CDs aligned

The Workrooms terminology tracker aligned 15 content designers across 4 surfaces on consistent, localisable language – reducing translation back-and-forth and improving quality for international users at launch.

Italy market performance

Italy became one of the stronger-performing European hospitality markets for Shifts. Improved onboarding completion and early retention – because the product felt designed for Italian users, not translated for them.

Template for market expansion

Starting from "how do workers in this sector actually talk about their work?" became the established approach for subsequent market-specific expansions across Workplace products.

What I learned

Setting standards is product work. The CD × i18n collaboration model wasn't a nice-to-have document. It was product infrastructure – without it, teams were building features that would fail international users at launch. Creating that standard was the same as building a reusable component: it saved time and increased quality across the whole organisation.

Localisation quality starts upstream, not in translation. The single highest-impact thing a CD can do for translation quality isn't proofreading – it's writing clear string descriptions, building a consistent terminology system, writing thorough content briefs and flagging localisability issues before engineering builds anything.

Market-specific content is a research problem first. The Italy work only succeeded because I asked the right question at the start – not "how do we translate this?" but "how do Italian hospitality workers actually talk about their work?" Without that research, we would have shipped a product that felt foreign to the people it was designed to serve.

The role of a staff CD is to make this scalable. Building the tracker, creating the collaboration model, writing the content brief template – these were things I identified as missing and built myself because I knew other teams would need them and it would improve our products.

Skills demonstrated
Localisation strategy 0-to-1 content systems Content standards Cross-functional leadership Market research Terminology management International content strategy Stakeholder management

Contact

suzanne_l@hotmail.co.uk | 07800995106 | linkedin.com/in/sue-long